OSRS

Conquering Kree’arra in OSRS [ The Armadyl General’s Guide]

Kree’arra is one of the four bosses located in the God Wars Dungeon in OSRS, representing Armadyl, the god of justice. As a high-level boss, Kree’arra has a combat level of 580 and boasts a diverse attack style, including ranged, magic, and melee attacks, though it predominantly uses its powerful ranged attacks. The boss resides within Armadyl’s Eyrie, accessible only to those with a minimum of 70 Ranged to cross the mithril grapple gap.

The significance of Kree’arra within the God Wars Dungeon is profound due to its ability to drop highly sought-after Armadyl gear pieces, including the Armadyl helmet, chestplate, chainskirt, and the elusive Armadyl hilt, which is used to create the Armadyl godsword. These items are not only powerful in combat but also hold substantial value in the game’s economy, making Kree’arra a popular boss for both solo adventurers and teams seeking to enhance their gear and wealth.


Preparation for Kree’arra in OSRS


Engaging Kree’arra requires meticulous preparation and the selection of appropriate gear. Given Kree’arra’s high defense and potent attacks, players are advised to equip gear that maximizes their Ranged attack bonuses while also providing sufficient defense against Kree’arra’s attacks. The recommended gear setups often include high-level Ranged gear such as Armadyl armor or alternatives like Karil’s for those with budget constraints. Utilizing weapons like the Armadyl crossbow or Chinchompas can significantly impact the efficiency of the fight, offering a balance between offensive power and defensive capability.

The preparation extends beyond gear selection, emphasizing the importance of inventory management. Players should bring a combination of Ranged potions for enhanced damage, Saradomin brews, and Super restores to maintain health and prayer points throughout the battle. Additionally, the use of ecumenical keys to bypass the kill count requirement for entering the boss room and the strategic use of inventory space for optimal food and potion balance are crucial for prolonged fights.


Preparation for the Battle


  • Ranged Level: A minimum of 90 is often recommended for effective damage output.
  • Defence Level: At least 75 to wear higher-tier armor like Barrows.
  • Prayer Level: 70 for access to Piety and protection prayers; higher levels provide more prayer points.
  • Magic Level: 92+ for Blood Barrage is suggested for healing during the fight.

Gear Setup

Minimum Gear Requirements
  • Helmet: Verac’s helm for its prayer bonus.
  • Body: Karil’s leathertop or Armadyl chestplate for defense against Kree’arra’s attacks.
  • Legs: Verac’s skirt or Karil’s leatherskirt for prayer bonus and defense.
  • Weapon: Armadyl crossbow or Dragon crossbow for ranged attacks.
  • Shield: Odium ward or Dragonfire shield for defense.
  • Ammo: Diamond bolts (e) for their armor-piercing effect.
  • Boots: Snakeskin boots as a budget option.
  • Gloves: Barrows gloves for overall stats.
  • Cape: Ava’s accumulator for ammo retrieval.
  • Ring: Ring of life as a safety precaution or Explorer’s ring for prayer bonus.
Advanced Gear Options
  • Helmet: Armadyl helmet for its superior ranged attack bonus.
  • Body: Armadyl chestplate for the best ranged defense and attack bonus.
  • Legs: Armadyl chainskirt for matching set bonuses.
  • Weapon: Twisted Bow for its effectiveness against high magic level enemies like Kree’arra.
  • Shield: Elysian spirit shield for its damage reduction.
  • Ammo: Dragon arrows (if using Twisted Bow).
  • Boots: Pegasian boots for their ranged attack bonus.
  • Gloves: Barrows gloves or Armadyl gloves for a slight increase in ranged attack.
  • Cape: Ava’s assembler for the highest ammo retrieval rate.
  • Ring: Archers ring (i) for increased ranged accuracy.

Inventory Setup


Solo Setup
  • Potions: Super restore potions, ranging potions, and Saradomin brews for healing.
  • Food: Sharks or manta rays for emergency healing.
  • Special Items: Ecumenical key to bypass kill count requirements, runes for Blood Barrage, and a one-click teleport for emergencies.
  • Ammo: Additional diamond bolts (e) or dragon arrows, depending on the weapon.
Duo Setup
  • Potions: Share similar potions with the solo setup but may include fewer Saradomin brews due to shared damage.
  • Food: High-healing food like manta rays; both players should carry an equal amount.
  • Special Items: One player may carry a rune pouch with Blood Barrage runes, while both should have a teleport and possibly an ecumenical key if needed.
  • Ammo and Gear: Similar to solo setup but coordinated roles (tank vs. DPS) may adjust gear slightly, with the tank opting for more defensive gear.

Accessing the God Wars Dungeon


The God Wars Dungeon (GWD) is a vast dungeon where followers of the various gods fight their ancient battles. To access the dungeon for the first time:

  • Location: The God Wars Dungeon is located in the snowy mountains north of Trollheim.
  • Requirements: You must have completed the quest “Troll Stronghold” and have the ability to navigate the rocky paths and obstacles leading to the dungeon. It’s advisable to bring climbing boots for easier access.
  • Entry: On your first visit, you need to bring a rope to navigate down into the dungeon. After the first entry, the rope will remain in place for subsequent visits.
  • Protection Prayers: As you navigate through the dungeon, using protection prayers (especially Protect from Range) can mitigate damage from aggressive monsters in the area.


Armadyl’s Eyrie is the stronghold of Kree’arra and his followers within the God Wars Dungeon. To reach it:

  • Direction: Once inside the GWD, head to the south-west corner to find the entrance to Armadyl’s Eyrie.
  • Requirements: You need a minimum Ranged level of 70 to enter the Eyrie. This is because you must use a Mithril Grapple and a crossbow to swing across a chasm to access the area.
  • Equipment: Ensure you have a crossbow and a Mithril Grapple in your inventory to cross into Armadyl’s domain. After grappling across successfully, you can proceed to Kree’arra’s chamber.

Using Ecumenical Keys


Ecumenical keys offer a shortcut to engage in boss battles within the God Wars Dungeon by bypassing the usual kill count requirement:

  • Obtaining Keys: Ecumenical keys are found in the Wilderness God Wars Dungeon, a separate area accessible through the Wilderness. Killing any monster in this dungeon has a chance to drop an Ecumenical Key.
  • Usage: An Ecumenical Key allows instant access to any God Wars Dungeon boss room without needing to gather the kill count normally required. This is particularly useful for quickly reaching bosses like Kree’arra for farming or specific tasks.
  • Limitations: Players can hold a limited number of Ecumenical Keys at a time, and there’s a cooldown period for obtaining new keys after use. It’s strategic to save these keys for sessions focused on boss hunting for efficiency and convenience.

Understanding Kree’arra’s Attacks


Ranged and Magic Attack Patterns

Kree’arra, the Armadyl boss in Old School RuneScape, primarily utilizes ranged and magic attacks during combat. These attacks are significant as they can hit every player in the room. The ranged attack is especially powerful, with the ability to deal up to 69 damage through large tornadoes. The magic attack, represented by blue tornadoes, has a maximum hit of 21. Both attack styles are AoE (Area of Effect), meaning they can affect multiple targets within Kree’arra’s vicinity.

Melee Attack Avoidance

Kree’arra’s melee attack is unique and requires strategic avoidance. When a player targets Kree’arra by clicking the attack option on her, she will not attempt to close in for a melee attack. However, if the player stops targeting her, for example, to eat food, click on the ground, or attack another minion, Kree’arra will seize the opportunity to advance and attempt a melee attack, which can deal up to 26 damage. Understanding this behavior is crucial for players to avoid unnecessary damage by consistently keeping Kree’arra as their target, ensuring she stays at bay and does not engage in melee combat.


Combat Strategies for Kree’arra


Positioning and Movement

Successful combat against Kree’arra involves strategic positioning and movement. Players are advised to stand in specific spots, such as the south-western corner of Kree’arra’s chamber, to initiate the fight. This position is advantageous for controlling the battle’s flow, pulling Kree’arra and her minions into desirable positions for efficient targeting and damage mitigation.


Focusing on Kree’arra and Minions


Focusing on Kree’arra while managing her minions is a balancing act. Players must prioritize attacking Kree’arra while also dealing with her minions effectively. The sequence of targeting the minions is crucial for maintaining control over the fight. Specifically, players should target the minions in the order they appear, finishing off the melee minion (Flockleader Geerin) first due to its high damage output, followed by the ranged (Wingman Skree) and then the mage minion (Flight Kilisa). This strategy helps in minimizing the overall damage taken and managing prayer points more efficiently.


Efficient Use of Chinchompas and Blood Barrages


Using Chinchompas and Blood Barrages forms the core of an efficient combat strategy against Kree’arra and her minions. Chinchompas, particularly Black Chinchompas, are recommended for their high range strength bonus and the ability to hit multiple targets. The technique involves throwing Chinchompas at the minions positioned close to Kree’arra, exploiting their lower defense to maximize damage against all enemies within the blast radius. This method significantly speeds up kills and conserves ammunition.

Blood Barrages are employed for their healing effect, which is derived from the damage dealt to the targets. Casting Blood Barrages on the minions, especially when they are stacked together, allows players to recover a substantial amount of health, thereby reducing the dependence on food and potions.


Minions of Kree’arra


Identifying and Prioritizing Targets

Kree’arra is accompanied by three minions: Flight Kilisa, Flockleader Geerin, and Wingman Skree. Kilisa is the melee attacker among the trio and does a moderate amount of damage but is generally not the primary concern. Flockleader Geerin is the most threatening, capable of inflicting significant damage, making him a priority target. Wingman Skree, the mage of the group, poses a considerable threat as well but typically follows after dealing with Geerin.

Strategies for Each Minion

The advised strategy involves killing the minions in a specific order to manage the damage output efficiently and maintain control over the fight. Starting with Kilisa minimizes the melee damage early on. Following that, players should focus on Flockleader Geerin to reduce incoming damage significantly. Lastly, Wingman Skree should be dealt with, utilizing magic prayer to mitigate his attacks. This sequence helps in managing prayer points and health more effectively throughout the battle​​.


Solo vs. Duo Methods


Adjustments for Solo Play

Solo players must manage all aspects of the fight themselves, necessitating a balanced approach to dealing with Kree’arra and her minions. Efficient use of resources, like Chinchompas and Blood Barrages, becomes crucial. Solo players often rely on strategic positioning and movement to mitigate damage and focus on using their abilities and inventory effectively to sustain longer in the fight. Achieving over 11 kills per trip is common for experienced solo players, with most of the profit coming from armor pieces and the hilt, which have significant drop rates.

Coordination and Roles in Duo

In duo setups, coordination and role distribution are key. Both players should employ blowpipes against the mage minion, with one focusing on barrage spells to heal off the ranger and melee minions. Properly sharing resources, such as using the ‘Accept Aid’ feature to share potion effects, enhances the efficiency of potion use. Typically, one player carries extra food and the mage setup for barraging, while the other focuses on support with super restores, bastion potions, and casting spells for boosting and stat restoration. This collaborative effort allows for a smoother experience and potentially higher kill rates per trip​​.


After the Fight


Healing and Prayer Restoration

The specific methods for healing and prayer restoration after the fight with Kree’arra and her minions were not directly outlined in the provided information. However, general practices in similar contexts involve using items like bones to peaches for health restoration and picking up prayer potions or using altars available in the game environment for prayer restoration.

Loot Handling

The handling of loot post-combat typically involves collecting valuable drops immediately and prioritizing inventory space for the most profitable items. Rare drops from Kree’arra, such as the Armadyl helmet, chestplate, and chainskirt, along with the Armadyl hilt, are prioritized due to their high value. Other drops like seeds, herbs, and coins are collected based on available inventory space and the player’s discretion on what’s worth taking. The process is optimized to maximize efficiency and profitability per trip​​.

Potential Loot and Drop Rates

From a loot perspective, engaging in battles with Kree’arra can yield significant profit, primarily through rare drops like the Armadyl gear pieces and the hilt. Over the course of obtaining 1,000 kills, a total profit ranging from 160 to 150 million GP was estimated, accounting for around 30 to 40 million GP spent on supplies. This calculation includes profit from rare drops, additional earnings from other drops such as seeds, herbs, and coins, and about 1.5 million GP from clue scrolls. The profitability underscores the potential high reward for engaging with Kree’arra, despite not capturing the coveted pet drop in this specific instance​​.


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